The Replay Module
In its default form the Replay module can be used as a broadcast delayer or for basic replay. Controlled through the API or via an interfacing module like JLCooper I/O it will change into the most complex and powerful module available with its multi-input recorder, multiple players with slow motion functionality and built-in video and audio mixers.
Right click the module to open its popup menu. The following additional menu entries are available.
Fixed Delay
When using this module for e.g. basic replay or broadcast delay you can set the desired delay in frames here.
Record Drive
Select a drive for the record buffer, preferably a dedicated NVMe or USB 3.1 SSD.
Record Buffer Size
Select the percentage of the record buffer drive to be used for recording. The record buffer is circular, so when it's full the oldest timecodes will be overwritten by the new ones. Also displays the corresponding recording time.
Clip Export Folder
Select a folder to store compressed video clips. Note saved clips are kept in the record buffer, the folder selected here is for optional (compressed) export of clips for e.g. publishing on social media. By default this points to Windows' Videos folder. The file name is automatically created including a timestamp (VidBlasterX_yymmddhhmmss.mp4, e.g. VidBlasterX_230805163944.mp4).
Actions > On Program > Replay
One-click instant replay. When selected a replay at half speed off the last 10 s will start when the module is selected for program output. The video below shows this feature combined with the play action and a touch screen.
Properties > Alpha
When Premultiplied is selected the recorded video will include the alpha channel. Note this increases disk requirements for bandwidth and capacity by 67%.